Non destructive workflow
Keep your objects editable from start to finish of your project
Bring every bit of info from your GN into Unreal
No more baking!
Conversion is done automatically to your desired output: Mesh, Foliage, Animation and more!
Vertex Animation Textures
Animated GeoNodes and initial simulation support
Added Runtime and Keyframing support for virtual production and cinematics
Go through the process of activating the plugin and making your first tool
The asset file contains the information about your .blend file
Bringing all of your dials and kobs into unreal
Exporting geometry from Unreal to Blender
Bring your output attributes to Unreal