What’s New

Non destructive workflow

Keep your objects editable from start to finish of your project

Attribute Mapping

Bring every bit of info from your GN into Unreal

No more baking!

Conversion is done automatically to your desired output: Mesh, Foliage, Animation and more!

Vertex Animation Textures

Animated GeoNodes and initial simulation support

Cinematics

Added Runtime and Keyframing support for virtual production and cinematics

Documentation

Docs

Overview

Documentation Overview

Docs

Installing

Go through the process of activating the plugin and making your first tool

Docs

Asset Editor

The asset file contains the information about your .blend file