Non destructive workflow
Keep your objects editable from start to finish of your project
Attribute Mapping
Bring every bit of info from your GN into Unreal
No more baking!
Conversion is done automatically to your desired output: Mesh, Foliage, Animation and more!
Vertex Animation Textures
Animated GeoNodes and initial simulation support
Cinematics
Added Runtime and Keyframing support for virtual production and cinematics
Documentation
Docs
Installing
Go through the process of activating the plugin and making your first tool
November 3, 2023